Ticket #50 (closed bug: fixed)

Opened 5 years ago

Last modified 5 years ago

when JS starting, the a bug arises

Reported by: jeroen Owned by:
Priority: Milestone: Flash 3.17
Component: Keywords:
Cc: Forum thread:

Description

Back again. I think I have this figured out. The first event that our JS sees using andersen's technique comes out of player/PlayerController.as:

if(configautostart? == "false") { sendChange("pause",feeder.feed[currentItem]start?); isPlaying = false;

The problem is that isPlaying doesn't get set if we run sendevent()'s within the getupdate() for that pause event. If I switch things around as follows things seem to work much better on the pausing front:

if(configautostart? == "false") { isPlaying = false; sendChange("pause",feeder.feed[currentItem]start?);

Hope this helps someone.

Change History

comment:1 Changed 5 years ago by jeroen

  • Status changed from new to closed
  • Resolution set to fixed

Added the suggestion.

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