Ticket #50 (closed bug: fixed)
when JS starting, the a bug arises
|Reported by:||jeroen||Owned by:|
Back again. I think I have this figured out. The first event that our JS sees using andersen's technique comes out of player/PlayerController.as:
The problem is that isPlaying doesn't get set if we run sendevent()'s within the getupdate() for that pause event. If I switch things around as follows things seem to work much better on the pausing front:
Hope this helps someone.