Ticket #1600 (closed bug: fixed)

Opened 15 months ago

Last modified 15 months ago

HLS: investigate Animoto test stream

Reported by: jeroen Owned by: jeroen
Priority: Normal Milestone: Plugins
Component: flash Keywords:
Cc: Forum thread:

Description

  • Our durations are floats which has to do with some modifications we made to adaptive. Float durations are part of the spec, but maybe that's what's causing these problems for us?
  • These were generated using our version of the segmenter, with whatever changes Tony made and Animoto hasn't released yet, so it's possible that the segment byte data might differ slightly.
  • We host on AWS which is known to have latency issues. Try testing with the files on amazon if you have an account, or at least upload the segments to a remote server.
  • It seems that the more UI I put around a player, the worse it functions. Putting your latest Adaptive work into my player and then loading it into a Flex app, playback is really choppy, even though my app isn't actually doing very much. It's just loaded up the memory footprint a lot more than when you just run JW Player solo. Not sure if there's some way you can artificially bloat memory during testing to kind of approximate this difference.

Stream is added to the list with tests.

Change History

comment:1 Changed 15 months ago by jeroen

  • Status changed from new to closed
  • Resolution set to fixed

Stream is fully working; does contain some PES packets across TS boundaries though (#1224)

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