Ticket #1174 (closed feature: fixed)
Unified Base64 Skins
| Reported by: | zach | Owned by: | sanil |
|---|---|---|---|
| Priority: | Normal | Milestone: | Player 6.0 |
| Component: | general | Keywords: | |
| Cc: | pablo | Forum thread: |
Description (last modified by jeroen) (diff)
We should create a skin that uses base64 encoded images so that it works in both Flash and HTML5, and loads quickly.
In HTML5, this isn't an issue. In Flash, we'd need both:
- base64 decoding
- png decoding
Change History
comment:2 Changed 13 months ago by jeroen
- Owner set to pablo
- Priority set to Normal
- Description modified (diff)
comment:3 Changed 9 months ago by jeroen
- Owner changed from pablo to jeroen
- Description modified (diff)
comment:4 Changed 9 months ago by zach
PNG decoding is built into Loader, so just a base64 decoder is needed.
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We should consider moving to this type of skinning model for 6.0. Until then, this is too much of a departure from our existing skinning, since it requires that skin designers use additional tools (which don't yet exist) to develop their skins.