Ticket #1014 (closed bug: fixed)
Lock on BUFFER suppresses BUFFER_FULL
|Reported by:||pablo||Owned by:||pablo|
|Cc:||cameron, ethan||Forum thread:|
If a plugin locks or pauses the player while it's in the BUFFERING state, but before the BUFFER_FULL event, the player won't send out the BUFFER_FULL event.
We should be able to solve this by eliminating the condition that the player must be in the BUFFERING state to send out BUFFER_FULL (since the player could be locked when the BUFFER_FULL occurs). Alternately, if BUFFER_FULL occurs while the media is paused, we could queue it up to fire when play() is called.