Ticket #1014 (closed bug: fixed)
Lock on BUFFER suppresses BUFFER_FULL
| Reported by: | pablo | Owned by: | pablo |
|---|---|---|---|
| Priority: | Milestone: | Flash 5.3 | |
| Component: | Keywords: | ||
| Cc: | cameron, ethan | Forum thread: |
Description
If a plugin locks or pauses the player while it's in the BUFFERING state, but before the BUFFER_FULL event, the player won't send out the BUFFER_FULL event.
We should be able to solve this by eliminating the condition that the player must be in the BUFFERING state to send out BUFFER_FULL (since the player could be locked when the BUFFER_FULL occurs). Alternately, if BUFFER_FULL occurs while the media is paused, we could queue it up to fire when play() is called.
Change History
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Fixed in 1268