| 1 | package com.longtailvideo.jwplayer.controller { |
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| 2 | import com.longtailvideo.jwplayer.events.PlayerEvent; |
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| 3 | |
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| 4 | import flash.events.ErrorEvent; |
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| 5 | import flash.events.Event; |
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| 6 | import flash.events.EventDispatcher; |
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| 7 | import flash.utils.Dictionary; |
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| 8 | |
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| 9 | /** |
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| 10 | * Sent when the all of the tasks have completed successfully |
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| 11 | * |
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| 12 | * @eventType flash.events.Event.COMPLETE |
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| 13 | */ |
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| 14 | [Event(name="complete", type = "flash.events.Event")] |
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| 15 | |
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| 16 | /** |
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| 17 | * Sent when an error occurred in one of the tasks. |
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| 18 | * |
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| 19 | * @eventType flash.events.ErrorEvent.ERROR |
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| 20 | */ |
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| 21 | [Event(name="error", type = "flash.events.ErrorEvent")] |
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| 22 | |
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| 23 | /** |
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| 24 | * Runs tasks in a set order. Dispatches an Event.COMPLETE if all tasks successfully complete, or an ErrorEvent.ERROR |
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| 25 | * if one of the tasks in the queue fails. |
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| 26 | * @author Pablo Schklowsky |
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| 27 | */ |
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| 28 | public class TaskQueue extends EventDispatcher { |
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| 29 | |
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| 30 | private var activeTask:Function = null; |
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| 31 | private var taskIndex:Number = -1; |
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| 32 | |
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| 33 | private var taskSuccess:Dictionary; |
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| 34 | private var taskFailure:Dictionary; |
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| 35 | private var taskOrder:Array; |
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| 36 | |
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| 37 | private var continueOnFailure:Boolean; |
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| 38 | private var failureState:Boolean = false; |
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| 39 | |
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| 40 | public function TaskQueue(cont:Boolean=false) { |
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| 41 | taskOrder = []; |
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| 42 | taskSuccess = new Dictionary(); |
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| 43 | taskFailure = new Dictionary(); |
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| 44 | continueOnFailure = cont; |
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| 45 | } |
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| 46 | |
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| 47 | public function queueTask(task:Function, success:Function=null, failure:Function=null):void { |
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| 48 | taskOrder.push(task); |
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| 49 | if (success != null) { |
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| 50 | taskSuccess[task] = success; |
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| 51 | taskFailure[task] = failure; |
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| 52 | } |
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| 53 | } |
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| 54 | |
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| 55 | public function runTasks():void { |
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| 56 | if (activeTask == null) { |
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| 57 | nextTask(); |
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| 58 | } |
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| 59 | } |
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| 60 | |
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| 61 | public function success(event:Event=null):void { |
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| 62 | if (!failureState) { |
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| 63 | var runSuccess:Function = taskSuccess[activeTask] as Function; |
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| 64 | if (runSuccess != null) { |
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| 65 | runSuccess(event); |
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| 66 | } |
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| 67 | nextTask(); |
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| 68 | } |
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| 69 | } |
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| 70 | |
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| 71 | public function failure(event:Event):void { |
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| 72 | var runFailure:Function = taskFailure[activeTask] as Function; |
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| 73 | if (runFailure != null) { |
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| 74 | runFailure(event); |
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| 75 | } |
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| 76 | |
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| 77 | if (event is ErrorEvent) { |
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| 78 | dispatchEvent(new ErrorEvent(ErrorEvent.ERROR, false, false, |
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| 79 | "Task Queue failed at step " + taskIndex + ": " + ErrorEvent(event).text)); |
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| 80 | } else if (event is PlayerEvent && (event as PlayerEvent).message) { |
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| 81 | dispatchEvent(new ErrorEvent(ErrorEvent.ERROR, false, false, |
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| 82 | "Task Queue failed at step " + taskIndex + ": " + PlayerEvent(event).message)); |
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| 83 | } else { |
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| 84 | dispatchEvent(new ErrorEvent(ErrorEvent.ERROR, false, false, |
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| 85 | "Task Queue failed at step " + taskIndex + ": " + event.toString())); |
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| 86 | } |
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| 87 | |
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| 88 | if (continueOnFailure) { |
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| 89 | nextTask(); |
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| 90 | } else { |
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| 91 | failureState = true; |
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| 92 | } |
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| 93 | } |
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| 94 | |
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| 95 | private function nextTask():void { |
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| 96 | if (taskOrder.length > 0) { |
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| 97 | activeTask = taskOrder.shift() as Function; |
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| 98 | taskIndex++; |
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| 99 | activeTask(); |
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| 100 | } else { |
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| 101 | dispatchEvent(new Event(Event.COMPLETE)); |
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| 102 | } |
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| 103 | } |
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| 104 | |
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| 105 | } |
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| 106 | } |
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